It is now Autumn 2018. Wargaming Seattle has been closed since May, and I'm an unemployed video game animator yet again. I've written of the event in detail privately, because as we know, video game people don't like it when you write about the goings-on at video game studios, so I'll keep it to myself for now.
Not that the details matter much. What matters is I received a decent severance out of the deal, which not everyone got in a summer of high-profile studio closures, so count me among the lucky unlucky ones.
What also matters: It's not the end of the world.
Of course it's good to be working and making money to pay those bills and progressing forward as a gainfully employed adult with a real job title and a neato little business card.
But it's also not such a bad thing to to step away from the fray for a while and be able to manage it without the lives of you and your little family being affected by it too much. Not that it's been easy, but as far as Dom's concerned everything's peachy, so that counts for something.
Mt. St. Helens - Aug. 2018 |
Animation tests: Assignments studios give to job candidates. I've done 7 or 8 of them since May. Some were done over a weekend. Others gave me a week or two. No matter how much time you have to complete it, you end up spending every waking moment making it as good as you can. A dedicated post about this will be coming from me soon I think. Until then, I'm working on putting together a reel of the highlights -- NDAs be damned.
So I've been drawing more. Sharing my work more. Making whatever art I can. Being Dom's Dad and making sure I always fucking rock at that. Keeping my dreams alive and finding the time to spread my wings. It feels good to spread your wings. Why don't I do it more, and why has it taken me so long?
Why don't I get my bike tuned up and start riding it again?
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